![]() Then we want to check if flippedCards is less than, or equal to two.This part is optional, but this way, the player can also start the game by simply clicking on one of the cards. If not, we can call the startGame function. First, we want to check if the game has already started.Then for the rest of the logic, we need to define individual if statements: Every time there is a flip, we want to increment both flippedCards and totalFlips. To use fonts in CSS, you want to declare a new font face in the following way:įirst, we need to update the state. I won’t be covering all CSS rules, you can find the full stylesheet in the GitHub repository, but I will point out some important parts that we need to keep in mind.įor one, I’m using a custom playful font that you can either download from the GitHub repository or get from Google Fonts. Let’s focus our attention on styling the board. Make sure you have these files ready in a folder called assets. There are also two assets linked to the document, a stylesheet and the entry point for the game.We will use this to programmatically generate the board so that we can quickly configure the size of it. board element has a data-dimension attribute. There are two other things to note for this project: ![]() We will show the number of moves (each click will represent one move), and the time it takes to complete the game.
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